Comments on: Designing the Ultimate Tool[Kit] for Studying Videogames http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/ The Humanities and Technology Camp Mon, 30 Jul 2012 13:56:30 +0000 hourly 1 https://wordpress.org/?v=4.9.12 By: Trevor http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-490 Thu, 14 Jun 2012 15:21:59 +0000 http://chnm2012.thatcamp.org/?p=488#comment-490 The more we talk about this the more I think there could be some simultaneous value in aggregating the tools people are already using to interpret and analyze games and just start a games studies tool kit site or something listing out tools that have been used for various platforms. Looking forward to this!

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By: briancroxall http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-487 Thu, 14 Jun 2012 14:55:29 +0000 http://chnm2012.thatcamp.org/?p=488#comment-487 This looks like a fabulous session, Mark, and I love the ideas being floated here. Amanda’s idea of a cultural history of people’s first exposure to videogames has me thinking about an assignment I could throw at my students this fall.

What I think could be interesting for games would be something akin to Firebug’s or Chrome’s “Inspect element” feature. When playing a game, could we pause it, and then select a feature of the game and get access to the different pieces of code that are affecting the graphics, physics, and more at the moment? Doing so strikes me as a much more difficult prospect, given the layers of interacting code. But you asked for dreams, and Critical Code Studies would be easier for this.

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By: The Ultimate Videogame-Teaching Tool? « Literature Geek http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-475 Thu, 14 Jun 2012 09:52:33 +0000 http://chnm2012.thatcamp.org/?p=488#comment-475 […] on the THATCamp CHNM 2012 blog, Mark Sample posted a great provocation to dream big about the ultimate videogame-teaching tool. The session proposal is worth reading–Sample draws examples of other new media […]

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By: Amanda Visconti http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-474 Thu, 14 Jun 2012 09:45:22 +0000 http://chnm2012.thatcamp.org/?p=488#comment-474 This is an inspiring proposal–I’d love to see more of these dream-big sessions. So: a quick list of my dream features for the ultimate digital videogame-teaching tool:

1. an online lab space for videogame-style textual interventions (e.g. what happens to this level if you switch the music file? what happens if this cutscene’s dialogue is translated into Dutch and back into English?)
**This idea would give me the most payback from such a tool–I feel that the games I teach suffer fiercely from seeming like non-estrangable texts.**

2. an area for student-generated written FAQs and voice-over walkthroughs, that goes beyond tools for recording and annotating to allow changes like slowing and inserting your own editorial content, plus machinima creation and hosting; (allowing rating/voting on these attempts could prepare students who want to write for actual videogame sites)

3. a wiki for amassing knowledge on the culture of video gaming–real use (what did a “typical” gaming den look like in 1987? what foods have been ascribed to a “gamer diet” over time?) and gamer culture around specific odd or forgotten* objects; (an Omeka or similar collection detailing individual students’ changing relationship to videogame titles and platforms over time seems more accessible than trying to get students to perform their histories as analog-text readers)

4. surveys on basic videogame cultural history (e.g. what is your first videogame memory?) as the basis for both class discussion of peer videogame experience and to provide a wider dataset on gaming culture that students could learn to manipulate with a tool such as Gephi;

5. emulation storage alongside copyright and fair use lessons, possibly with some side-by-side play capabilities pointing out differences in timing, color, sound, graphics (videogame collation!);

6. assignments that focused on preservation of the hardware and cartridges (this could even have a writing space asking students to write to game companies and argue for better support of preservation);

7. a hack lab running the gamut of sophistication from inputting random codes into the Game Genie to Bunnie Huang’s xBox hacking to the stack-overflow Wii exploits that let players reclaim Brawl as a competitive game, teaching coding and circuitry and mechanical play/experimentation/maker culture.

8. a curated set of Flash metagames prompting critical thinking about how certain standard game features work (e.g. Achievement Unlocked)

*Weird fact: The Nintendo Power Glove is off the radar for undergrads today (anecdata: I ask my digital literature students if they’d need a Power Glove to do a close reading of SMB3 and they are confused).

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By: nigel.lepianka http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-451 Wed, 13 Jun 2012 19:04:39 +0000 http://chnm2012.thatcamp.org/?p=488#comment-451 While not an academic site, Video Game Atlas can be a really useful tool to look at since a more developed and probably open source atlas of video game worlds would be handy.

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By: Kimon Keramidas http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-448 Wed, 13 Jun 2012 18:46:32 +0000 http://chnm2012.thatcamp.org/?p=488#comment-448 $50,000 would fund a pretty kickass LAN party. All kidding aside this sounds great and I think would provide a good model for building other “kits” for media studies. Although I think in the end all-in-one answers are not probably the best idea it is definitely a great exercise for getting us to think about what we would want in more hetergenous solutions.

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By: Trevor http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-435 Wed, 13 Jun 2012 15:16:01 +0000 http://chnm2012.thatcamp.org/?p=488#comment-435 It also strikes me that it might be interesting to think about a toolkit for working with ROMS and disk images more generally. For example, how Matt uses Fishwings in Mechanisms.

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By: Trevor http://chnm2012.thatcamp.org/06/13/designing-the-ultimate-toolkit-for-studying-videogames/#comment-431 Wed, 13 Jun 2012 13:01:08 +0000 http://chnm2012.thatcamp.org/?p=488#comment-431 Fun question. I think there is a lot of penitential for thinking about different ways of seeing games. In that respect, I think Ben Fry’s deconstructulator could be a cool example to look at. In a somewhat related space, I think some of the ideas behind Z/Z/Z could be interesting to think about generalizing into tools.

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